the flags to disable directX and enable vulkan renderers (vital for improved performance, not just for lower-end systems to run smoothly but for those who simply want a more stable and less jerky experience.)
flags to enable or disable UI changes (very useful for developers to force enable a-b testing ui to ensure their UIs work well with them)
any flags that adjust rendering (excluding or range limiting those that affect atmosphere and lighting to prevent cheating) to override the hugely flawed auto quality algorithms that often make Roblox look worse than the users device is capable of.
I donât have much experience with terrain, is this not something game developers can alter using scripts? If so, speak to developers of the games in question and ask them to add a setting to adjust it or disable it.
Please keep these fast flags:
DFFlagSkipHighResolutiontextureMipsOnLowMemoryDevices
DFFlagSkipHighResolutiontextureMipsOnLowMemoryDevices2
My iPad has been showing textures/materials in extremely low quality since last year. Since itâs jailbroken, I was able to use those fastflags to change them.