Fast flags are being used as cheats

If I had them, I wouldn’t even have to use FFlags in the first place, this would solve 99% of the problems I have with Roblox.

If advanced graphics settings are out of reach, at least add a way to separate render distance from graphics quality, but for the love of god don’t make graphics settings automatic.

4 Likes

I hope this will get sorted out soon like creators making a response video to it preventing further confusion from happening. I found some videos where this has been already spread:
https://www.youtube.com/watch?v=mzqV1rNOsm4&t=390s
https://www.youtube.com/watch?v=HQrHCiks-F0

The issue is that videos like those gained 200k views already

3 Likes

i hope than theses guys will making a response video

Also, can we see the option to use the 21-bar graphics slider brought back?

2 Likes

I hope the flag DFFlagDisableDPIScale is kept in the whitelist too, at least until the issue is officially fixed.

2 Likes

Please allow:

  • the flags to disable directX and enable vulkan renderers (vital for improved performance, not just for lower-end systems to run smoothly but for those who simply want a more stable and less jerky experience.)
  • flags to enable or disable UI changes (very useful for developers to force enable a-b testing ui to ensure their UIs work well with them)
  • any flags that adjust rendering (excluding or range limiting those that affect atmosphere and lighting to prevent cheating) to override the hugely flawed auto quality algorithms that often make Roblox look worse than the users device is capable of.

I don’t have much experience with terrain, is this not something game developers can alter using scripts? If so, speak to developers of the games in question and ask them to add a setting to adjust it or disable it.

5 Likes