I been stuck for a few days on this and been trying different things but its so confusing
how should I use fastcast to detect the hits and deal damage from the server
right now, I have the caster and everything created on the client as you see
and when the player fires the gun, I use a remote event to send to the server and the server creates a raycast and if the raycast detects a humanoid then i do damage, this works but not everytime and I dont want to do it this way
so what I want is the gun to be able to use fastcast to create a bullet that only the player can see coming from the first person gun and have the bullet replicate to the other clients and I want to use fastcast to detect if the fastcast bullet has hit a humanoid and then do damage on the server
Im just confused on using fastcast to have the server to damage the humanoid without having to send over any results or a humanoid from what the fastcast detected if you know what i mean
can someone please explain to me how I should go about doing all this, Its just so confusing for me