As stated, decompilers will be less effective as upvalue names are no longer stored.
The test is over (a bit earlier than scheduled). Enjoy your vanilla Lua experience while it lasts.
@zeuxcg what exactly is the difference between the two lua vms? What can I expect from it, and what should I be aware of? Is the new VM relatively harder to exploit in any way?
rawbyte
All you have to do is look at the first 10 threads in public
You can find more info in the posts within.
What time exactly did it end, since it ended early cause I just want to ensure I ran it during the correct times.
The test ended July 31st at 2 PM PST.
@TheEmeraldDeveloper @Reinitialized To close the loop on this issue, this was a bug in the new compiler where it preserved Windows newlines (\r\n) in the Lua lexer thatās part of the script in that place, which broke the reserved identifier parsing because it (rightly) didnāt expect \r in the source.
Really wish we could, exploits will be back to normal once itās going to be finished.
This is because certain games already have the new VM and theyāre using those games to sandbox and create a compatibility for their exploit.
Itās not enabled though? Please elaborate on what the issues are, when they started appearing, and whether the issues still occur today.
My bad, didnāt read the dates. Probably isnāt related to this
I get these when trying to require modules/use functions in them from the command line sometimes.
I canāt seem to come up with a simplified repo though, and I donāt feel like giving away the place file of the project Iām working on right now, so sorry if itās not really any help.
anyone know an estimated official release date for this?
I believe they said around the end of 2019
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