I am currently making a turn-based strategy game. Here is a map from the game:
All of the parts above touch the ones that are next to them, however, GetTouchingParts() function does not return anything when called on any of the parts.
I think the only way of achieving this is by me going through every 87 tiles one-by-one and manually create object values of touching parts, but that would be too tiring and take too long. What do you think I should do?