All of these are low poly and I still had to decimate them just to import them into roblox, but any feedback or constructive criticism?
Those look good! I think you have a good balance between detail and simplicity, since usually small assets don’t need much detail (especially if you want to clutter a scene with a lot of them).
If you’re using SurfaceAppearance, I wonder if there would be a way to make the liquid look a bit better though? Perhaps that could be done on the specular mapping. I’m thinking about how sodas in bottles kinda glow under a lot of light.
As long as you don’t actually use Coke branding (or any other real branding, unless you’ve got permission), I think those are really solid.
I really like these, I want some soda now lol
I’ll agree with @sleitnick though on using specular mapping or the like for the liquid inside. Right now it looks really thick, more like chocolate milk or something rather than soda
not bad however the glass materials could use some work this thread could help.