2 Feedback - Clock's Difficulty Chart Obby

Hello everyone!

My friend @12Clockstudio and I have been working on an obby for a while now. We would really appreciate it if you could try it out and give us some feedback!
We have fixed many bugs and added new features. That is why we are asking for your feedback again.

Thanks for reading this post!

4 Likes

the map is very plain but I like the UI, you should also make an option to turn off the rainbow trail.

1 Like

I am currently adding a trail shop system. Do you have any ideas for the currency used to purchase the trails?


This UI blocking is very annoying

Also the checkpoints aren’t aligned in the middle perfectly

And the difficulty is very inconsistent (I play a lot of really difficult obbies)

You should make an option to switch between stages/go back to lobby also the design is quite bland

2 Likes

It’s good but is it good enough?
There’s so many obbies out there, and how does this differenciate from the others? Yes, it’s a difficulty chart, but there’s loads of those.
Maybe for an intense obby player, then it’s good. But if you’re advertising this to the “mass-market”, then there is nothing unique. No decor, nothing to entice anyone.

Nothing wrong with the game, but if you’re expecting to make profit on this, then…

2 Likes

I agree with you, but I do actually make some good profit

1 Like

Okay… That doesn’t change my point. You may be making profit short-term, however there is a larger margin for something that is unique. For many people, me included, it’s dull, which is why there are a high amount of dislikes to likes.

1 Like

had no fun playing this, the difficulty is not consistent at all, you have relied on cheap difficulty tactics, and it feels like you have randomly placed objects without considering if they will fun to play through.

3 Likes

The game you made was created over a year ago, so this is how much you earned over the year? Or is it this month only

I suggest looking at other difficulty chart obbies for a bit of inspiration, preferrably the ones with higher ratings (>45%) and more players (>500 concurrent players)

Master’s difficulty chart obby is not bad, and there’s this no jumping difficulty chart obby which somehow got more than 20k concurrent players. They’re doing something right, maybe playthrough it and see what’s so unique about it

1 Like

It’s over the entire year, but the game’s started getting concurrent players around July.

We did take inspiration there. Mostly visible on the kinda same looking ui

I’ll be honest, it is really, really bland. The building is sup-par, and the thumbnails are incredibly low quality and wont attract new players with an annoying rainbow trail and a “100k visits event” button that blocks the whole screen. There are a lot of really great DCOs out there, and they are just substantially better than this to be honest. I know I come off as mean in this post, but I genuinely want you to improve so you can reach that 1,000,000 benchmark and beyond. Good luck.

1 Like

The button only appears once after you join for 30 seconds and then it tweens out of the screen. A lot of players press the button an play the event, which wasn’t the case without the button.

Definitely going to fix that soon.

Can you please give me an example?

Roblox’s fault. They’re sizing them smaller

We are working on adding a trail system currently

Probably adding that soon

Fixed. I will change minor things to them later

In all, I don’t like this game. There’s nothing outstanding nor appealing to me. To name one, the “Only one path is correct” stages are really annoying and boring. I even stopped play the game because of them. Anyway… here’s some other things that could be improved on.

1. There’s nothing confirming that I touched a checkpoint: Maybe add a stage selector / stage display or even a checkpoint animation.

2. I know this has already been addressed, but the “100K visits” UI is really annoying: Maybe reduce the time or add a close option.

3. To my knowledge, there is no way to mute the in-game music.

Anyway, that’s all I can recall. Good luck with development; hope you improve!

1 Like

Good idea :grinning:


This frame allows you to pause the music. You can open it by pressing on music on the left side

stage one, and thats not a good sign for whats to come

1 Like

No, the pixels are fine but the quality of the game, lighting, and everything else in the thumbnail is bad. Hire a gfx designer, please please please.

1 Like

:white_check_mark: Fixed

:white_check_mark: Fixed

I have started to fix things on this issue today

:white_check_mark: Fixed
Please let me know if you have additional ideas to improve the thumbnails.

You have a double jump gamepass costing 25 robux, don’t you think its a bit too cheap? Its literally so easy to cheese everything with double jump.

The reason why people dislike DCO’s is because they’re terrible at obbies and they rage quit halfway. Try to find a way to keep people engrossed in your game. Etc. monthly challenges (just give people more of a reason to stay in your game rather than leaving)

1 Like