Should I just do a completely different setting, and maybe scrap the golden lighting and go for something more bright? I’m just lost on how to achieve good lighting.
seriously the window is pretty detailed but the rest isnt so good, the bricks could be replaced, the roof could be improved, the nature assets could use surface appearance, you could replace the studio grass
Some of the vegetation looks a little strange. I don’t know if they were free models or what, but they all look different from each other, be it shape or color. You have the default Roblox terrain grass (which never really looked good) coupled with some ill-fitting leaves and such sprinkled around it.
Some of those meshes are incredibly light green compared to the darker colored grass and lighting, and overall looks quite strange. Try to darken their textures (if you even made them) or find something else.
As for that tree in the middle, I don’t feel it fits well. The rest of the interior is lavishly decorated with vegetation and complex architecture but there’s just a dead, lone tree at the end of the hallway. It seems weird that everything else would become so lush and green but the tree would just stand there, dead.
Regarding the outside, try putting some more detail outside of the windows. I can clearly see what just looks like a thin topping of terrain grass. If there IS something outside those windows, great, but I (and probably others) can’t particularly see anything over there. Making details outside the playable area helps it feel more grounded, rather than just “Lighting Showcase #5487”. I do have to say, however, that the architecture is leagues better than most if not all other showcases.
Thanks for the input, and I do plan on changing the vegetation, it was mostly just to get something for reference, and will be using better models. The vegetation that is used was free modeled, and I plan on making some models myself to use.