Hello game developers! I am currently working on a round based game (with other devs) and was wondering if I should continue the development of the game (its in pre alpha stages so we dont even have a name for the game and most of the content).
The gameplay will be simple. Up to 12 players will be brought to a randomly selected map. One of those players will be chosen to be the “controller”. The controller will be able to summon a number of disasters. Some examples may be a zombie apocalypse where players survive a wave of zombies or one player is given a weapon such as a sword and can kill the other players for a limited time period.
The last player standing is the winner and gains xp and the in game currency (at least more than everyone else).
Currency and XP
There is going to be two currency’s. One for purchasing disasters and another one for cosmetics. The main currency is the one which players purchase disasters and is obtained at the end of every round (or by purchasing it with Robux). The secondary currency is used for cosmetics and can only be obtained by purchasing it (dev products), or trading the main currency in to get it.
Xp will be used to show who has played the most. It will also unlock certain disasters (that you have to purchase with the currency) you can summon when you are the “controller”. Other than that, xp is not really that important.
Questions I have
- Does this sound fun?
- Is there anything you would change/add to the game?
Please be as blunt as you want. I want to make a good game so if the idea’s bad, well then it is.
Changes to the game:
Wins will now be in charge of unlocking disasters