Hello everyone,
Lately I’ve been experimenting with different lighting technology (future, shadowmap, voxel) used on different buildings. I liked the idea of creating a tropical resort type build.
The building is incredibly realistic, you’ve nailed that spot, but the Roblox lighting is the only thing that makes it still look like Roblox. Simply changing the technology isn’t enough. If you were to give more realistic lighting, it would look so much better.
Here’s a guide to make some realistic lighting. There are some other tutorials, too.
The Building, the Pool & everything looks really well built The only thing that I can actually suggest to improve is maybe some randomness in the trees, right now they are pretty similar to each other, so you know what I mean