I think the animations are probably the one thing rn that could use some work, cause it doesnt really look like you are reloading in the first one, you just seem to scratch your rump lol.
I like the model on the otherhand, good stuff lol
I think the animations are probably the one thing rn that could use some work, cause it doesnt really look like you are reloading in the first one, you just seem to scratch your rump lol.
I like the model on the otherhand, good stuff lol
to be honest the animations are a bit too overdramatic (you shouldn’t need to tilt that far to one side when reaching behind you) and are a bit floaty at some points (loading the ammo into the gun) so if i were you i would make the animations have more of a punch/impact instead of floating around
not mentioning the reload animation as others have already pointed out, i like the shotgun model, and the over-the-shoulder camera, i think the sound when the shotgun is fired could have a little louder, just for more impact so it could feel more satisfying to shoot, and ammo UI being at the right center of the screen is a little odd unless there’s gonna be ui under it, which if so, i’d say moving it to the bottom right would be better as most shooter usually place it there, other than that, i’d say it’s looking pretty good. - KingBlueDash
if i put it on the bottom right corner , is it gonna be under the mobile jump button ? , also in the second devlog i made it smaller by removing the word “Ammo” and replace it with an icon
thank you guys for your feedback about the reloading animation , i am gonna replace it in future devlog
You could make it so the button moves out the way of the jump button whenever the user starts using touch inputs.