Hello, thanks for the feedback! For #7, by inventory, do you mean the Almanac, the player’s backpack, or the array of items that the player can craft?
Thank you!
Hello, thanks for the feedback! For #7, by inventory, do you mean the Almanac, the player’s backpack, or the array of items that the player can craft?
Thank you!
Mobs don’t die when you hit them with the axe! But so far this is epic, don’t give up on it this has giga potential. <3
All of it. It would be better if the inventory is divided in terms of the items.
Swords/Storage/Misc
etc
My tree just disappeared.
Edit: It didn’t disappear it’s just the camera that hides the log. However, this wasn’t clear at the start.
Overall you have made decent progress however I’d rate the game about 5% done. I tried this game out on mobile becusee I just so happened to see this while on mobile and the game is not at all able to be played on mobile. So either figure out how to incorporate it or maybe just don’t let it playable on mobile. I’d also say the wolf and stuff could be better detailed. However the trees and mining as well could also be detailed more unless you are going for a low poly build then in that case make it all look low poly.
Oops, sorry about that! I didn’t intend for mobile players to be able to play it, but I forgot to change it in the settings. Also, yeah I was going for a low poly type game.
I should have made this clearer, giving how complicated the game is, but mobs only take damage when you use a sword! I think i’ll make a better tutorial, with images.
Thanks for the feedback! I have just finished ordering the Almanac and Crafting Array. However, I still think it would be better to have the current inventory system, as this is the same way that other inventory systems, such as minecraft, work.
Hey, don’t rush it. You’re gonna make an awesome game but take your time. Tweak some stuff and find inspirations! You’re gonna do awesome. We’ll be right here, keep us updated!
Do ya’ll think a tutorial with images would be sufficient?
After listening to the feedback, I have made the spider and wolf only chase the player if within a certain range
Idea is pretty solid, but the game itself needs some work. Best of luck to you moving forward.
So, the game isn’t finished, and there are a lot of things I think I want to critique.
First the resource empty thing doesn’t really work very well. I think it would help if you just made the trees or rocks transparent and then wait a while and make them visible again. I know it would take a long time to fix all trees and stones but it is 100% a change worth your time.
Second, I didn’t know the book wasn’t for crafting, I didn’t know how to craft anything at all and was only able to make a wooden sword that honestly wasn’t very good. The sword is lacking animations and effects. Along with the axe… it needs a nail polish…
This game isn’t done, as everyone else is saying. But it has potential…
If you decide to keep the motivation strong, then you can 100% make this game a lot better. Polish this game up, and I am sure people will be ready to test it again… new and improved!
I was testing, and set the wooden axe to get 50 wood per hit - It should have only been two. There is a tutorial, that would probably help you understand how to craft. However, I did make another mistake. If you mean the crafting dictionary when you say ‘book’, I forgot to mention that you need a crafting table for certain items, in the crafting dictionary. Although that was covered in the tutorial, I should have made it mention that. Thanks for the feedback!
Yes a tutorial is very important! 100% something that the game needs. A tutorial would’ve literally fixed every problem I was having. At the time I played I didn’t have a tutorial, so I hope the next time I check the game out, the tutorial helps with my play session.
I actually added an interactive tutorial a few days ago. It’s in the main menu, right under the ‘play’ button.
Oh I didn’t notice that, I think you should add it into the game, not just the main menu, which I completely overlooked.
I think it might be a better idea just to teleport the player into the tutorial if it’s their first time, and let them exit out if they want, but I’m not sure. Do you think that would be a good idea?