What does “Real time rendering” mean?
Sorry for being annoying, but I still have a lot questions needing to be answered
we might need to do this privately so the forum moderators don’t get upset at us sending off-topic stuff in here.
That’s really good, the lighting is very good! I don’t see anything that you have to fix. It’s amazing.
Not a bad render, although things to note;
It could just be me, but it seems a bit desaturated, and a bit too evenly lit on the character.
The reflections on the table are way too high, unless the table is intended to be a literal mirror, and not just glass.
There is also a lot of noise in the render, which just overall brings the quality down.
I think doing some minor lighting adjustments to make it seem more like it’s in an actual building, as well as removing noise and lowering the reflection on the table will make it look leagues better.
Looking good! I think it would look better if you made it a bit darker to match the background.
Love the GFX. But, this should be in #help-and-feedback:cool-creations as #help-and-feedback:art-design-support is for people that wants to ask about art technical supports.
Environment on this is perfect, but the character seems to be lacking the same amount of detail, so I believe it would appear best if that were to be added
Changed to #help-and-feedback:cool-creations for feedback and showcase. Lack of technical aspect in discussion and question thereof.
It’s a good start to something, I feel like the interior lighting can resemble a bit of the background lighting to cast a more appealing look.
The design looks uneven and low quality from my view this may be a problem your experiencing normally called; (fireflies or noise). What is your sample rate? It may be causing noise to appear in the scene when rendering, you’ll need to go in the properties panel and find the rendering tab I’ll consider doing a bit of research around that blender related problem.
More lighting and different elements in the room could improve the quality of the scene making it look better.
Thank you for the feedback. I believe my sample rate was around 1500. I tried a bunch of things to lower the noise, but none seemed to work. This was for a commission but I will work on lighting.
Got it, I do believe I put the table at too high reflection. The noise is an issue I’ve been trying to work on for all of my more detailed GFX. Thanks for the feedback!
I am honestly lost for words, GFX on point, lighting amazing windows are very clean, and I love the mirror effect from the glass table to the person.