Whats happening?
When i goto have a few things being handled on the client with rendering, the scripts controling their animation still execute, however the graphics “stalls” (not due to fps, due to some other rendering bug)
Reproduce-able: yes, 100%
Steps to reproduce:
I gave a link to my place above
create a new game from the match maker lobby
use wasd Q-E to move around
spam right click until you start seeing the bug.
When did this start happening?
I just came back to roblox recently, after taking a break from it for about a year, and this has been happening ever since i came back.
just tried, yes it does
oh wow, it can happen to non fe games as well.
i make it a habit to use fe, so i figured i should post that i was using it, just incase it was the problem.
found 1 possible cause. The issue gets worse, the faster you update objects on the client. I changed it from using render stepped, to using while wait(1/20) and it got “better” but still had the issue. it just wasnt as bad.
ill just make 1 model that gets created at the mouse position, and when u rightclick it just deletes the old model, and creates a new one, so this issue doesnt persist. Thanks again for the help.
That actually also sounds great for game play (you don’t want people confused by 100 indicators when only the most recent click matters), so two problems solved in one
I believe there should never be a need to CFrame a character around - all our internal logic is driven by the Camera.Focus as far as I remember.
Also, we do have distance-based prioritization for updating geometry due to new assets coming in, but we don’t really prioritize property-based geometry updates in the same way.
sry for the late reply, took a bit of a break from roblox, working in unity3d now, lol. That game had no use for the roblox character, it was a generic rts proof of concept. Also, the cframe was applying to the pointer when you rightclick, that was what i was having issues with
thx for the reply