Final Playtest Of My Game, closing in 2 hours!

Can you give me an example of a low poly build? I’ve actually never made anything low poly before lol.

Not right now since I’m currently rending out the GFX seeing how good it is.

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Great, Got to render it in eevee sorry the rending taking so long I’m just trying to add bloom to in cycles

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GFX done rending and post process @Dolphinkid900
It’s a little basic but it was kinda rushed.

Edit: The Emission shader did not worked :frowning:

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Thanks! This looks cool! Can you show me what a low poly is?

Here’s a low-poly example

Lowpoly ex

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Oh. It looks hard to make but really cool. I will try my best to make a low poly map/lobby.

All low-poly means is low amounts of tringles.

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It will be cool if your game was island theme.

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Quick question since you use Blender. I been trying to upload models with color/textures into studio and the models never have color or textures. (I uploaded it through .obj)

You have to upload the textures first then the models.

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Like through a decal? Or a file?

Yes upload as a decal I did that to may Cartoon out line mesh and my wind turbine mesh too.

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I personally think the map looks fine how it is. I advise you don’t change it, but you’re welcome to if you think it looks better.

Why is this? Games of a variety of building styles can still tackle a single concept; that’s part of what makes many of them unique.

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I will post an image of the newer one and we can do a vote if I should replace it or keep it.

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I like how the map is going. Good Job. :+1:

  • Add some palm trees and maybe some grass or dirt patches here and there.
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Okay. Just wanted to show you before I continue finishing. Im gonna animate the water.

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So, how is it? I made it very interactive. Like you can pick up trash (Respawns every like 60 to 80 seconds) and this could help kids understand to pick up trash. 1 XP per trash pickup.

I actually feel more proud of this lobby than the other one not gonna lie.