Can you give me an example of a low poly build? I’ve actually never made anything low poly before lol.
Not right now since I’m currently rending out the GFX seeing how good it is.
Great, Got to render it in eevee sorry the rending taking so long I’m just trying to add bloom to in cycles
GFX done rending and post process @Dolphinkid900
It’s a little basic but it was kinda rushed.
Edit: The Emission shader did not worked
Thanks! This looks cool! Can you show me what a low poly is?
Here’s a low-poly example
Oh. It looks hard to make but really cool. I will try my best to make a low poly map/lobby.
All low-poly means is low amounts of tringles.
It will be cool if your game was island theme.
Quick question since you use Blender. I been trying to upload models with color/textures into studio and the models never have color or textures. (I uploaded it through .obj)
You have to upload the textures first then the models.
Like through a decal? Or a file?
Yes upload as a decal I did that to may Cartoon out line mesh and my wind turbine mesh too.
I personally think the map looks fine how it is. I advise you don’t change it, but you’re welcome to if you think it looks better.
Why is this? Games of a variety of building styles can still tackle a single concept; that’s part of what makes many of them unique.
I will post an image of the newer one and we can do a vote if I should replace it or keep it.
I like how the map is going. Good Job.
- Add some palm trees and maybe some grass or dirt patches here and there.
Okay. Just wanted to show you before I continue finishing. Im gonna animate the water.
So, how is it? I made it very interactive. Like you can pick up trash (Respawns every like 60 to 80 seconds) and this could help kids understand to pick up trash. 1 XP per trash pickup.
I actually feel more proud of this lobby than the other one not gonna lie.