Our game is about selling ad slots to partners. When a user buys a Developer Product, the user is asked to insert a code. Firebase Firestore is then called to get a document with the field code equal to the code the user inserted (READ). If the call returns a document successfully that exists, the document’s data is then merged with:
Hey, I’m working with @DerBusfahrer12. Sorry about the confusion, what we’d like to know is how we can implement this in Studio so users can use the system described.
We know how to use Firebase but we’d like to know how to add it to our project. Is there like a npm install firebase-tools to run in a terminal on Studio?
Also, Firebase requires to store secrets, how to do that? On Visual Studio Code, a file suffices.
There is no such thing as Roblox Studio packages, nor a Roblox Studio package manager. If no Roblox-Firebase module exists for you to use, then you’ll implement it on your own. Consult Firebase’s API reference for what API endpoints to contact via HttpService