:FireClient() not replicating

Ok maybe I’m tweaking. Nvm what I said

Tried excluding it, now it doesn’t replicate for any player. FireAllClients does the same thing except with less flexibility, it doesn’t return any errors.

One thing though is that the VisualEvent doesn’t fire from Client > Server > Client. it only fires Server > Client. Would that affect anything because I have another event similar to it and it works. That event fires Client > Server > Client.

The client/server order doesn’t matter. Is the RemoteEvent in ReplicatedStorage? If it is, then I’ll need to see where this part is activated from and the code that it fires.

No, I just moved it. It was in the tool. I hope thats the issue.

it is

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