FireClinet event not working

that does not fix the issue with the event not bring recived

For this function, you aren’t parenting the ‘NewQueVals’ to anywhere.

that does not fix the issue with the event not being recived

Try replacing the local Event with local Event = game:GetService("ReplicatedStorage"):WaitForChild("NotifFolder"):WaitForChild("Server-Local Notifs") to esnsure that the Variable isn’t NIL

this isint any diffrent than what i already have

Trying replacing the code with this:

local Event = game:GetService("ReplicatedStorage"):WaitForChild("NotifFolder")["Server-Local Notifs"]

game.Players.PlayerAdded:Connect(function(player)
	player.Chatted:Connect(function(message)
		if string.lower(message) == "fart" then
            print(player.Name .. " has sent the message, fart")
			Event:FireClient(player, "Head", "Body", "no")
		end
	end)
end)

Question, is this script inside ServerScriptService?

yes ok, that worked thanks!
ill fix the other bugs now, its printing the other stuff

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Wouldn’t the event treat the ‘HeadText’ as the player firing the event? You need to add a Player parameter.
Edit: Nevermind, I guess it worked for him

Happy to help, next time, if you need help, please be a bit more clear on what you need. I had a hard time trying to figure out what was happening.

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