So my “Fireball” won’t shoot accurately (and no the character doesn’t get in the way). I want to know how you guys make “Fireballs” fire accurately, and in full detail, because I’m a little new to projectiles. Anyone care to help?
I’ve tried using a bodymover/bodyvelocity, and setting a part to mousehit position, but that doesn’t always fire directly towards where I want it to go. Sometimes a part will get in the way, sometimes it will shoot nowhere near it’s target.
If I used camera lookvector, it may solve things however then the problem would be calculating from the camera to the mousehit position. a ray would probably solve this issue, but how would I make the velocity a ray? maybe i’m just overthinking things and there’s a simpler way to solve this issue. anyone know how?