so like this?
local camera = game.Workspace:WaitForChild(“CurrentCamera”)
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = CFrame.new(-28, 8.36, -22.053) * CFrame.fromEulerAngles(math.rad(5), math.rad(180), 0)
camera.FieldOfView = 50
repeat task.wait() until game:IsLoaded()