Both these are recorded in a real game, but the same thing happens in studio as well.
I didn’t change any lighting-related settings before this so I really have no idea what could cause it.
I don’t know if this is a studio bug or something on my end, but I have a strong suspicion it’s something on my end because I’ve tested other games, and it only happens in my game.
Do other people get this bug when playing your game? Are you using Future lighting? Might be a problem with your drivers. Have you updated them lately?
This isn’t certain to be an engine bug… Might just be an unsupported driver or lighting misusage. Though you should absolutely post it as a bug if no-one here can help.
I’m also having this bug on my studio place in particular with FIB3. When I edit and go into studio testing and come back out, every time I move an object when indoors, the surroundings tend to start becoming flashy.
I’m uploading this video to better present and describe the issue. To my surprise, this issue does not occur in-game or in-studio with other lighting technologies.
My graphic API is manually set to Direct 3D11, the same issue occurs when I set it back to automatic. The shadow flash grows more and more dramatic when time progresses, which tends to create risks for some of the developers on the team I’m working with who suffers from photosensitive epilepsy (Wikipedia)
This has been occurring in my game as well, it seems like it has a pretty rare chance of happening, but I’ve seen it happen across a spectrum of devices. Mobile & PC both seem to be affected. I don’t have any videos of it happening right now but once I come across it again I’ll update this. It’s not a big deal but it does seem to annoy the audience
I’d like to bump this topic again. This shadow flash has been reported for a few days from a few players (not the majority of the population) and it is noted that the risk of a player going into seizure is high.
It happened to me too, but only when I was moving in the studio. I just had to turn off global shadows for it to stop, but now I don’t have any shadows