[quote=“Nelson” post=58847]I just finished my own version. It uses rope physics instead of fabric physics, but it still looks pretty nice. Oh, and its all open source! Feel free to use it as you wish.
So, you don’t do calculations horizontally which gives you much more performance but in the same time you’re losing many other specialties of that you could gain. Since it’s just a cape you don’t have to worry about collision detection which makes it much more faster. I liked it. Now it’s the same as Oysi’s? I think. But I still like Trey’s and mine more, because triangles, collisions and properly looking. I’ve also added resistance to mine with the collision detection. When you send a ball to it, it’ll try to stop and send it away from itself accordingly transfering energies. Same applies for player too, but these collision detections and ect eats way too much power: http://www.roblox.com/Cloth-Simulation-place?id=137996622[/quote]
I definitely like the fact that you used triangles. But yeah, I was definitely aiming for performance over things like collision detection and triangles (although now I’m curious as to how much those things would slow it down). In any case though, your cloth simulation place is awesome![/quote]
So today, I made own in same genre. Difference? [strike]It uses verlet integration which lets it become elastic:[/strike] Got rid of elasticities and it’s still verlet integration.
“I personally like Oysi’s cape because it doesn’t clip through your character.”
I don’t know about that. If you noticed on mine, mine did full collision with the character and with objects, Oysi’s did not. The only reason it didn’t clip through him is because he never put mouse lock switch on and walked backward into the cape, in which case, it would have clipped (probably). Mine is also fully air physics applied, and carries velocity, while Oysi’s is not. Oysi did a great job on his, and he continues to make things which I could never hope to make, however, my cape is by far the superior one.
To really put this to rest though, maybe I should redo it from scratch…? …Yeah. And it’s going to be twice as fast and work even better and have a better collision model. Yeah.
EVERYONE! Place your bets, because in the left corner, we have at weighing (how much does a ROBLOX block weigh? a gram?) at around 20 grams (cuz all dat brain mass), Oysi! In the right corner weighting at 20 grams (big brain too), treyreynolds! Who’s going to win? Place your bets now!
[quote] “I personally like Oysi’s cape because it doesn’t clip through your character.”
I don’t know about that. If you noticed on mine, mine did full collision with the character and with objects, Oysi’s did not. The only reason it didn’t clip through him is because he never put mouse lock switch on and walked backward into the cape, in which case, it would have clipped (probably). Mine is also fully air physics applied, and carries velocity, while Oysi’s is not. Oysi did a great job on his, and he continues to make things which I could never hope to make, however, my cape is by far the superior one.
To really put this to rest though, maybe I should redo it from scratch…? …Yeah. And it’s going to be twice as fast and work even better and have a better collision model. Yeah. [/quote]
I assume it clips through the character’s arms because they have CanCollide set to false? Make it “collide” with the arms even though they have CanCollide set to false. Just a suggestion, anyway.