Fog hidden properties






FogColor is [0, 270000096, 0], but it didn’t really seem to update correctly when I changed it, so it may be something different.
Temporarily testing this here: Nexus Haven (2021 Graphical Update) - Roblox

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FogColor is [0, 270000096, 0], but it didn’t really seem to update correctly when I changed it, so it may be something different.
Temporarily testing this here: Nexus Haven (2021 Graphical Update) - Roblox [/quote]
Dude, your pictures require login.

Oh? Well, I’ll edit that up then.

This is a pretty cool glitch, I have a couple ideas for what it can be used for.

So it looks like it only works at night, am I correct?

[quote] This is a pretty cool glitch, I have a couple ideas for what it can be used for.

So it looks like it only works at night, am I correct? [/quote]

Nope, works at any time of the day.

I noticed a negative ambient is possible. That creates some pretty cool effects.

Trying to do it in-game with script and I can’t seem to get it to work…

Oh I forgot about this. I can have some fun with this in my Glitch Pit project(game built on rendering and physics bugs)

[quote] Here’s some interesting ones.

In case anybody wonders what it actually looks like


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Values pls

[quote] with the comand bar, but… I forget to add the [/255] . Normally I should hove wrote this [40/255, 30/255, 30/255].
So the values was over 255, and my game was pretty weird with 3 colors only and quite glitched.

So I decided to modify the Fog properties and I finally get something really interesting.
here are some exemples.

If you want to see the place clic this link:
The town of Peanut ##### - Roblox [/quote]

Oh, wow. Nostalgia.
Your first pic reminds me of Lego Island 2.

Decided to have some fun with this. I went and created a full-on shader “mod” for this. Shader Mod Testing - Roblox

Since this thread’s active again, here’s some pretty stuff I did awhile back:

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I love this look but I can’t think of any use for it…

EDIT: I kind of wanted to keep the configuration to myself in case I ever wanted to use it, but since I’m not using it for now at least, here’s the lighting configuration. The skybox is just this on every side. I’d suggest only using the smooth plastic material (though plastic and wood look alright too).

That’s dank yo.

:wink:

[quote] Since this thread’s active again, here’s some pretty stuff I did awhile back:

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I love this look but I can’t think of any use for it… [/quote]

Please give the values so we can try it out ourselves.

game.Lighting.FogColor=Color3.new(1.5e+6,1.5e+6,1.5e+6)
game.Lighting.FogEnd=1e+9
game.Lighting.FogStart=1e+007