The issue here is that the client does not have a part not indexing the pairs loop doesn’t start because the table is empty even though there are Instances in the zones Instance so I am trying to figure out how to replicate it or why is it deleting / not synching with the server right Roblox made StramingEnabled enabled as default I am trying to test that
The issue is not in the for loop; it’s in local Zones = workspace.SoundsRegions
. You’ve shown that a folder with that name exists, but there’s nothing in it. Can you check what’s inside while running the script? Possibly something is deleting the parts inside.
For that, you can just replace it with:
local Zones = workspace.SoundsRegions:GetChildren()
--"Zones" is now a table of children.
if #Zones > 0 then
print("not empty")
else
print("empty")
end
even that doesnt work btw
roblox limit
He already sent what’s in that folder
Please read this thread before responding
it doesnt delete anything the parts still here,
You’re using zoneplus yes?
Are you trying to delete the children in this folder?
You don’t need to use a for
parameter, you can very easily do this:
Zones:ClearAllChildren()
--removes all children
yes,
roblox limit limit limitlimit limit limit
how do i use it?
robloxlimitlimit
for _,v in ZoneController.getZones() do
print(v) -- your zones are here
end
Yeah, so if you want to remove all children, you don’t need a for
parameter. I just solved your problem.
ZoneController:ClearAllChildren()
no,
that is not what i need to do
Did you read the original post? He’s not trying to delete all the children; he’s trying to create zones from the parts in a folder.
Also, @weakroblox35, that will do nothing because no zones are being created.
Play your game and send a screenshot of the workspace.
Like this?
local RegionTextGui = script:WaitForChild("RegionText")
local RS = game:GetService("ReplicatedStorage")
local Skies = RS:WaitForChild("Skies")
local TweenService = game:GetService("TweenService")
local plr = game:GetService("Players").LocalPlayer
local PlayingSong = game:GetService("SoundService").PlayingSong
local ZonePlus = require(game:GetService("ReplicatedStorage").Modules.Zone)
local ZoneController = require(game:GetService("ReplicatedStorage").Modules.Zone.ZoneController)
local Zones = workspace:WaitForChild("SoundsRegions"):GetChildren()
for _, zone_part in ZoneController.getZones() do
print(Zones)
local trigger = ZonePlus.new(zone_part)
trigger.playerEntered:Connect(function(player)
if player == plr then
TweenService:Create(PlayingSong, TweenInfo.new(.75), {Volume = 0}):Play()
wait(.75)
PlayingSong.SoundId = zone_part.Sound.SoundId
local nextVolume = zone_part.Sound.Volume
TweenService:Create(PlayingSong, TweenInfo.new(.5), {Volume = nextVolume}):Play()
end
end)
end
ZoneController.setGroup("SoundRegions", {
onlyEnterOnceExitedAll = true;
})
ok, it didnt work
limitlimitlimitlimit
Last bet is to read the API’s docs, or use functions in the resource.
no but the thing is, i literally use this script for my other games, and it works perfectly fine