For some odd reason, my pickaxe just isn't hitting apparently

Doesn’t that add to the memory?

Probably, but it’s the only alternative I can think of.

Aw man. Guess I’ll be moving back to the IntValues.

Oh no, attributes are definitely fine and likely preferrable, I was just saying you can’t use Value on it as it’s a number, and numbers can’t have a value ‘property’ associated with it since it’s already the number.

And value objects are totally fine as well, both would take up memory. It’s really just up to preference I assume. I use attributes for Health & MaxHealth of my enemies due to lack of precision with Humanoids.

So, how would I do something that I was trying to achieve within the previous version of the script? Back to the IntValues, or there is an alt. to fix that property value.