Doesn’t that add to the memory?
Probably, but it’s the only alternative I can think of.
Aw man. Guess I’ll be moving back to the IntValues.
Oh no, attributes are definitely fine and likely preferrable, I was just saying you can’t use Value
on it as it’s a number, and numbers can’t have a value ‘property’ associated with it since it’s already the number.
And value objects are totally fine as well, both would take up memory. It’s really just up to preference I assume. I use attributes for Health & MaxHealth of my enemies due to lack of precision with Humanoids.
So, how would I do something that I was trying to achieve within the previous version of the script? Back to the IntValues, or there is an alt. to fix that property value.