Forcing a Player to flip without the use of Animations?

Hello, am looking for a way to make the Player flip in motion upon impact from a projectile.
Was wondering if this was doable without the use of Animations?

I’ve attempted to use CFrame on the Motor6Ds in the Players waists and such to no prevail. If this is possible does anyone have any suggestions on how I could achieve this? Thanking you.

How do you want the player to flip? Do you want them just to fly away in recoil from the explosion, or do you want some kind of backflip to avoid the explosion?

1 Like

Hi, preferably a backflip - Or twisting of some sort. I know I can force the player back by using Velocity but having the issue of making them turn of sorts.

I have searched the forum just a bit, and I saw someone use a reference to Motor6D.Transform. As said by the page:


Another source:

2 Likes