Forcing player to stand upright after getting up from ragdoll

Found a semi way of fixing it, but it’s still not fully fixed, as it makes me unable to move until I fully turn and get up… https://gyazo.com/cfca3037d5d26bbf6015a9ee902adcc4
Here’s what handling the get up…

script.Parent.Parent.RemoveRagdoll.OnServerEvent:Connect(function(player)
	local character = player.Character
	local player2 = character.HumanoidRootPart
	local target = game.Workspace.Rigs.warycoolio.HumanoidRootPart
	BodyGyro.Parent = player2		BodyGyro.CFrame = CFrame.new(player2.Position, Vector3.new(0,--[[player2.Position.X,--]] player2.Position.Y,target.Position.Z))
	BodyGyro.P = 19000
end)
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Is it possible that someone can join this topic and help me out? I’ve been stuck on this issue since last night now.

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no, no one can help because theres very few people on roblox or the dev forum who are successful in basic stuff like this that being said I am figuring it out for my own uses right now so I’ll get back to you

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Coming back to this post the solution would be to set the getting up state enabled on the client, doing it on the server won’t work.

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