Found a semi way of fixing it, but it’s still not fully fixed, as it makes me unable to move until I fully turn and get up… https://gyazo.com/cfca3037d5d26bbf6015a9ee902adcc4
Here’s what handling the get up…
script.Parent.Parent.RemoveRagdoll.OnServerEvent:Connect(function(player)
local character = player.Character
local player2 = character.HumanoidRootPart
local target = game.Workspace.Rigs.warycoolio.HumanoidRootPart
BodyGyro.Parent = player2 BodyGyro.CFrame = CFrame.new(player2.Position, Vector3.new(0,--[[player2.Position.X,--]] player2.Position.Y,target.Position.Z))
BodyGyro.P = 19000
end)