soundId
in the module should only be the id and not the prefix, so instead of "rbxassetid://123456789"
it should just be 123456789
yeah Ive done that. Still doesnt work for me which is odd. I looked through your code very briefly and couldnt find anything immediately wrong with the sounds. Not sure of the issue
is there a way to make it so that the parts that are on the outside, like the ones that are touching the window frame, dont fall, so it looks like you only broke the middle of the window but the edges are still connected to the building? it would look much more realisitic?
Yes, only fracture the glass part. Separate the frame from the glass.
that is not what i meant, i meant that the glass shards that are touching the frame, would not fall, so it looks like the glass that was connected to the frame didn’t fall because it is still touching.
this is what i meant, you see how the glass that is touching the window frame is still connected, while the glass that was in the middle broke?
Sorry, I had misunderstood your question. No, the module doesn’t have that as a feature, you’ll have to implement it on your own. I’d recommend you to make the ModuleScript return the shards when called, then do your own implementation from there (could probably use magnitude to check for the shards close to the frame).
Hope this helps!! <3
Oh my gosh i freaking love you.
THANK YOU
Really amazing resource, I’ve just created a statue destruction event cause I got bored & I’m using this for the actual destruction part. Great work and thanks for publishing such an asset!