Yeah, just tried out using this and found out it’s missing a key component to identify which PathfindingLink
the Waypoint
is referring to.
If I were to have a portal with multiple links from Origin A to Destination B,C,D, etc… I would have to make a unique identifying Label
to determine where to go, that isn’t extensible enough at scale. I have hundreds of doorway portals all over my game.
An additional waypoint property Link
that reference to the PathfindingLink
instance would be very helpful as @PepeElToro41 suggested since it’s got a lot of information such as Origin and Destination attachments, the Parent of the PathfindingLink
, etc…
Hope this gets an update soon.