If you have a bunch of animations that are all wonky when you scale them then try running thisin your command prompt to fix your animations! I remember animating and not know this was a horrible pain when I realised positions mess up animations when you resize the model.
local ansc=0
local ar=workspace.AnimSaves:GetDescendants()
for i,v in pairs(ar) do if v:IsA("Pose") then
local v1,v2,v3,C0,C1,C2,c3,c4,c5,c6,c7,c8 = v.CFrame:components()
v.CFrame=CFrame.new(v1*ansc,v2*ansc,v3*ansc,C0,C1,C2,c3,c4,c5,c6,c7,c8) end
end
Also if you wish to only fix the arms and legs use this function
local ar=workspace.AnimSaves:GetDescendants()
nametbl={"LeftUpperLeg","RightUpperLeg","LeftUpperArm","RightUpperArm","LeftHand","LeftFoot","RightLowerArm","RightHand","RightFoot","RightLowerLeg","LeftLowerLeg"}
for i,v in pairs(ar) do if v:IsA("Pose") and table.find(nametbl,v.Name)~=nil then x,y,z,C0,C1,C2,c3,c4,c5,c6,c7,c8 = v.CFrame:components() v.CFrame=CFrame.new(0,0,0,C0,C1,C2,c3,c4,c5,c6,c7,c8) end end
The code gets the components of the CFrame and sets the postion to 0,0,0 you can try scaling v1,v2,v3. If that is neccessary for your application. Good luck! Be careful because this writes over the location so if you wish to test it try making a copy!
It works very good for converting old broken R15 animations to work with modern R15 Rigs.