Game Loop Resets when a Player Joins

Just create one singular loop that handles the intermission, PlayerAdded fires every time someone joins, you don’t want that.

you finally told me what i should use, i will test this out

Thank god, but, if you actually read the code I provided in the first response and didn’t expect to be spoonfed an explanation like ChatGPT would give you, this entire thread could have been 20 replies shorter.

Please, if someone supplies you with code, take the cue and don’t expect them to explain everything the provided code already doesn’t. Especially don’t expect them to explain it if they already bothered writing in comments with the sole purpose to explain it.