Game performance of a 30,000,30,000 baseplate

Hey there! it is nice to see someone testing the limits of roblox, i also like to do that, some years ago i made a test adding a lot of meshparts on the same direction untily my PC started lagging, i added FOG and i cant prove 100% but it seems to have improved the perfomance.

I once made a Triangle terrain of around 5kmx5km, a really big mountain and it worked perfectly fine too.

You can probably use a script to generate chunks for the baseplate, so for example if you are in one baseplate the others arent their until you are close to them so it wouldnt be too laggy so make it client based. This up to you though, this is just a suggestion but I think this is a good idea for making a large map.

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