game:GetService("Debris"):AddItem(part, .0001) vs part:Destroy()

Like Colbert stated above, I too have seen many reports of Debris being weird and not destroying Instances at all, you should use :Destroy() yourself, if you want an instance to be destroyed later you can use:

task.delay(1, function() -- The number 1 is the time it will wait before destroying it (seconds)
    instance:Destroy()
end)

This also doesn’t yield the script at all, just like Debris Service.

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