Gamepad Virtual Cursor: APIs

Can we have a way to keep the virtual cursor always enabled?

I know that you can just enable the cursor in a RenderStepped loop, but it feels rather hacky.

I want the player to always use the virtual cursor, and make it so pressing the Back button on the gamepad does not go back to the normal cursor.

EDIT: You can already do this:

game.GuiService.AutoSelectGuiEnabled = false
game.GamepadService:EnableGamepadCursor(nil)
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