Can we have a way to keep the virtual cursor always enabled?
I know that you can just enable the cursor in a RenderStepped loop, but it feels rather hacky.
I want the player to always use the virtual cursor, and make it so pressing the Back button on the gamepad does not go back to the normal cursor.
EDIT: You can already do this:
game.GuiService.AutoSelectGuiEnabled = false
game.GamepadService:EnableGamepadCursor(nil)