Hi, not sure if this is already a feature but is there a way for me to force the Virtual Cursor on screen rather than relying on the Player to click a button on their gamepad?
I have already hard coded my own Console Support into my game but I need this Virtual Cursor for my Christmas Advent Calendar event. Once they enter the Advent Calendar I want the Cursor to appear on the screen rather than needing to click an additional button once they’ve entered.
UPDATE
I found a property within GamepadService called GamepadCursorEnabled. I tried to use this but I was lacking permission so I am lead to believe that this feature is not yet possible. Thanks!
Why are all the methods to force enable the gamepad cursor turned off? I see all the necessary API sitting in the core scripts running happily, but I’m not able to access them. Relying on players to understand that they have to hit the Select button is terrible UX, and it’s keeping me from fully committing to this feature.