local mps = game:GetService("MarketplaceService")
local vipRoom = game.Workspace.Scripts["VIP-Room"]
local proxy = vipRoom.Buy.ProximityPrompt
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VIPEvent = ReplicatedStorage.Events.VIPEvent
local Product = 145084410
proxy.Triggered:Connect(function(plr)
if mps:PlayerOwnsAsset(plr,Product) then
VIPEvent:FireClient()
else
mps:PromptGamePassPurchase(plr,Product)
end
end)
mps.PromptGamePassPurchaseFinished:Connect(function(player, pass_id, was_purchased)
if Product == pass_id and was_purchased then
VIPEvent:FireClient(player)
end
end)
Local Script:
local vipRoom = game.Workspace.Scripts["VIP-Room"]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VIPEvent = ReplicatedStorage.Events.VIPEvent
local purchaseSound = game.SoundService.purchase
VIPEvent.OnClientEvent:Connect(function(plr)
vipRoom:Destroy()
purchaseSound:Play()
end)
You need to click the proxy every time. How ever still this can be done in ServerScript in script service by using what you made previously. When the player dies, nothing happens. It will always be open
game.Players.PlayerAdded:Connect(function(plr)
if mps:PlayerOwnsAsset(plr, Product) then
VIProom:FireClient(plr)
end
end)
local mps = game:GetService("MarketplaceService")
local vipRoom = game.Workspace.Scripts["VIP-Room"]
local proxy = vipRoom.Buy.ProximityPrompt
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VIPEvent = ReplicatedStorage.Events.VIPEvent
local Product = 145084410
proxy.Triggered:Connect(function(plr)
if mps:PlayerOwnsAsset(plr,Product) then
VIPEvent:FireClient()
else
mps:PromptGamePassPurchase(plr,Product)
end
end)
mps.PromptGamePassPurchaseFinished:Connect(function(player, pass_id, was_purchased)
if Product == pass_id and was_purchased then
VIPEvent:FireClient(player)
end
end)
game.Players.PlayerAdded:Connect(function(plr)
if mps:PlayerOwnsAsset(plr, Product) then
VIPEvent:FireClient(plr)
end
end)
Local Script:
local vipRoom = game.Workspace.Scripts["VIP-Room"]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local VIPEvent = ReplicatedStorage.Events.VIPEvent
local purchaseSound = game.SoundService.purchase
VIPEvent.OnClientEvent:Connect(function(plr)
vipRoom:Destroy()
purchaseSound:Play()
end)