This was reported 3 other times:
Due to the newest regional pricing update, players are now able to purchase gamepasses at a lower price than what is stated. The game thinks the player purchased at the highest price, and therefore creates inaccurate stats.
Expected behavior
Some sort of metadata stating if the gamepass that was purchased was using regional pricing at the time of purchase. Or even better, a receipt callback for gamepasses stating how much the player paid for the pass, just like for dev products.
A private mes…
Roblox recently released a new feature “Localized Pricing” but that came with a serious bug!
The Bug
So you can test the regional pricing of your gamepasses using the Dynamic Price Check feature, but the thing is that it’s not limited to the game in which the gamepass resides under where it states in the page that its meant for "your Roblox experience"
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Many roblox games have been impacted by this bug including the well known Pls Donate where they had to disable global events as you c…
A recently discovered exploit allows users to bypass intended gamepass and avatar item pricing within experiences by leveraging regional pricing differences. This is combined with test accounts added through the user’s own experience, where the passes are hosted. The exploit manipulates the perceived transaction amount, creating major discrepancies between what developers expect a user to pay and what is actually paid.
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This bug severely impacts developers who rely on item sales for mon…
Not sure why this is the one being addressed. I kindly request you go through older bug reports that may have been filed overnight rather than just picking the ones you see at the top of the category to forward to engineers.
The other threads also contain more helpful info.