It’s harmless, we don’t need to worry about it that much. No problem!
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This really isn’t a glitch though? the Wiki says that this might happen due to how the cache behavior works. If you need to see if they actually purchased the game pass you can use this
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By glitch, I meant any form of unintentional action happening, this problem should fall into that category.
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I just created and implemented a module that uses PromptGamePassPurchaseFinished() to store when a player purchases a gamepass on the server. This doesn’t fix the infinite purchasing problem, but I can at least accurately tell if a player owns a gamepass, even if the client is malfunctioning.
Thanks to @lexishh and @kylepo99 for helping me figuring out why this is happening!
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