I know it’s something to do with the player not having fully loaded yet, but this is my code:
The highlighted lines returns nil, what could I add to try and stop that line returning nil
(task.wait(5) works, but is unreliable for low end devices)
I know it’s something to do with the player not having fully loaded yet, but this is my code:
The highlighted lines returns nil, what could I add to try and stop that line returning nil
(task.wait(5) works, but is unreliable for low end devices)
Commonly the best way to get a player character once you have the player instance is to do this, with an event based approach:
Yes, btw, is serverscriptservice the same for everyone (say if I change a value inside it for one player, will that replicate for all other clients)
Nope. It doesnt. (charrrrrrrs)