GameProcessedEvent being fired when no game action is being used

What’s the point of having something purely determined for the client on the server tho.

Also, from the dev hub, they use

local player = game.Players.LocalPlayer
 
-- Set the player's movement mode on mobile devices to a virtual thumbstick
player.DevTouchMovementMode = Enum.DevTouchMovementMode.Thumbstick

which LocalPlayer can’t be used from the server

Good catch. I would just go along with what I said and just use a server-sided script to set that property.

Deve hub once again proving incredibly helpful :roll_eyes:

Going back to DevTouchMovementMode, what would I set it to to disable movement then?

No reference to disable the movement