I’m trying to morph my character in-game with @Maximum_ADHD R15 package giver model, but I can’t figure out how to get the long package ID of a package? For example this package ROBLOX Girl - Roblox when I enter “282” into the PackageID IntValue nothing happens as it’s not the actual ID of the package.
Yeah, packages are now ‘bundles’ and you can’t currently insert them. It was previously brought up here: GetAssetIdsForPackage() for bundles? and here Importing Rthro Models? - #5 by buildthomas
So there is no way at all right now to find the package ID of the Roblox Girl bundle?
You can still get it through copying the ID from the catalog button (I’m not sure if this is the intended behaviour, probably not). Your package is here ROBLOX Girl - Roblox
An API has been added for this, just waiting for it to be enabled.
If you don’t mind taking the time to manually get the bundle details and package ID, you can use the online API here;
https://catalog.roblox.com/docs#!/Bundle/get_v1_bundles_bundleId_details
So, I saw this post and decided, since I had nothing better to do with my free time, and I was already working on API for Roblox (Because why not) I made one that goes and uses a modified version of the Package giver model, grabs the parts for the bundle from my API, and then applies it to the character. I’m trying to get it to include the animations now after spending an hour or two trying to get the hats and faces working.
Care to share it? ;3
Sure! I just opened the place up to allow copying. Basically all it does is goes and pings my server I have set up to grab the information from Roblox’s WebAPI.
To change your package just say “c PackageNumber”
i.e., “c 385” for the Overseer: Overlord package.
Oof thank you!
Sorry for reviving this 4 years later, but I just got a badge for people clicking my link 300 times.
I clicked it and saw it had 17 dislikes, so I played it and it was broken. So I fixed it.
All you have to do is get the Bundle data with AssetService:GetBundleDetailsAsync(BundleId) then get the last item in the returnData.Items[#returnData.Items]
table and then pull the Id
key from it. This should be the UserOutfit and id for it.
Then you just use Players:GetHumanoidDescriptionFromOutfitId(OutfitId) function to get it, and finally apply it to the character with Humanoid:ApplyDescription(HumanoidDescription)
Again, sorry for reviving this 4 years later, but people are still searching for it and trying to use a resource I made that broke. (Sorry for it breaking and not getting you the answers you were looking for.)