:GetChildren() returning empty table?

Alright, this works, however, this only works if there are 3 parts in the folder, how do I apply it so that it will load however many parts there are.

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Ran into another error, if I run the setCam function a second time, it has the same error again.

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You could just do > 1 instead of == 3, they shouldve all loaded by that time.

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Hm, okay, I know this may be a pain, try putting

local camParts = game.Workspace:WaitForChild("CamParts")

into your setCam function,

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Following this, if there is a minimum you want it to wait for, maybe put it to like >= 3 instead of == 3 so it requires at least 3 parts to be loaded.

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Everything works, but doing > 1 means that only 2 parts load for whatever reason. So I am going to be forced with updating it everytime I add something new. Thankyou for all your help.

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This is the weirdest bug I have every experienced. I also had the same issue with ChildAdded on another folder in a different game. Is it a studio bug?

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You must have another script somewhere that you forget that’s messing with these parts or something. It’s very weird.

I’m not sure, it might be, I haven’t personally ran into any bugs like this myself

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I can assure you that there is not.

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Then it’s very very weird, maybe we’re both missing something so simple, but at least you have it working right now, it can be something to figure out at a later date.

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I am experiencing the same issue while also trying to make a camera system, I have a camera folder and camera parts. I’m hoping a proper solution can be found since the current solution doesn’t feel right.

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