GetConnectedParts output spam (qPerfectionWelded tools in player backpacks)

Since I am defining all my service variables in this pattern, it would look ugly to use workspace.

local wk = game:GetService("Workspace")
local rp = game:GetService("ReplicatedStorage")
...

Just a personal preference you know

There is no need for all of this mess you could use a built-in instance function instead of using a for loop and a variable:

if not Part:IsDescendantOf(workspace) then
		return false
	end
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