GetPartsInPart() not detecting characters that havent moved

Oh I found the reason why it wasn’t the detection working. My animation was offsetting the torso and wasn’t replicating on the client so the hitbox was missing the character. It sounds weird but here’s a image of it.

On client:
image

On server:
image

Anyways thanks for everyone who tried helping me out! Have a good day!

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Nah you don’t need to do that because one of the parameters are the basepart, and you can only do this through workspace/worldroot directly.

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