Getting input data on a UDP stream

Sorry for the necrobump, but just in case anyone else is researching this like I was:

It seems it’d probably be a good idea to use Value objects or the relatively newly introducted Attributes to achieve replication that isn’t “reliable” (i.e. the latest changes are prioritized and any intermediate changes are otherwise discarded). There isn’t a need to exploit any of the ROBLOX character implementations for this purpose; just use the provided interfaces to ROBLOX replication (values/attributes).