Getting Input Of Seated Player

  • Use Vehicle Seats
  • Instead of context action service, you can also use the Throttle and Steer PropertyChanged Signal
  • Connect the Signal to a function when a player sits, store that connection in a variable
  • When a player leaves Disconnect that Signal

  • Check if the Steer function is being triggered using print statements
  • Also check the way the whole assembly is rigged, could give insights to why the AngularVelocity didn’t work