local Players = game:GetService("Players")
local HttpService = game:GetService("HttpService")
local LocalizationService = game:GetService("LocalizationService")
local Countries = {}
local success, result = pcall(function()
return HttpService:GetAsync("http://country.io/names.json")
end)
if success and result then
Countries = HttpService:JSONDecode(result)
end
Players.PlayerAdded:Connect(function(player)
local success, code = pcall(LocalizationService.GetCountryRegionForPlayerAsync, LocalizationService, player)
if success and code then
print(Countries[code])
end
end)
20 Likes