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I think this is just variance due to floating points
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That’s not what I said, read what I said before that.
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Oh. In that case, you can probably use Player:GetNetworkPing()
instead.
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No, thats not what os.clock()
does, os.clock()
returns the CPU’s uptime, not the Softwares Start time, nor in-game time.
for those, you are looking for time()
, wait()
(as it includes the time since the software started), and elaspedTime()
, which wait()
and elaspedTime()
are deprecated.
4 Likes
That’s exactly what I was looking for, Thanks!
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