Getting the script(s) for a Plugin?

Hi, I have a Plugin that I wish to edit and add to.

Was wondering how I would go about doing this?
Sorry if it’s wrong topic.

If you do not have the plugin installed, you could use InsertService to insert a model of the plugin into the workspace through the command line:

game:GetService("InsertService"):LoadAsset(asset_id).Parent = game.Workspace

If you do have the plugin installed, you could alternatively dig through your folders. Your plugins can all be found as models using the path:

Windows (C:) > Users > You > AppData > Local > Roblox > InstalledPlugins

AppData is a hidden folder so you’ll have to toggle a setting to show hidden folders.

Personally I always use the command line for consistency.

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If you want to get to the InstalledPlugins folder more easily you could just press Win + R and paste
%appdata%/../local/Roblox/InstalledPlugins in there which will open the file explorer.

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