for _, part in ipairs(character.HumanoidRootPart:GetTouchingParts()) do
print(part.Name)
end
I’m trying to check if a player is inside of the nest by checking if they are touching the “mapping” part but it doesn’t return anything
for _, part in ipairs(character.HumanoidRootPart:GetTouchingParts()) do
print(part.Name)
end
I’m trying to check if a player is inside of the nest by checking if they are touching the “mapping” part but it doesn’t return anything
You can connect a blank Touched event to Mapping so it can get queried with GetTouchingParts. Please see the following thread:
You should instead use :GetPartsInPart, its the replacement for :GetTouchingParts and doesn’t need the Touched event as it doesn’t care if the part is cancollide true or false.