GFX Model Transparent On Import


Hello,
I was trying to make a gfx when I accidentally did something which made all my models when inserted, look like the picture attached (same when rendering.)

I didn’t think much of it before and now, when I close and try to open blender, it has the same effect again.

I don’t know how to solve this or what is causing it, does anyone have any advice?

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Its a really common Problem for new render artist, Since they do not know what the other parts do.

Here’s what you have to do.

  1. Select the Accessories and go to shader editor, Once your their you need to delete the other image texture that is connected to the alpha.

After that it should look like this now. Also the model will not be transparent upon renderind!

image

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Thank you for the help, but it’s a different issue. image As you can see, everything is transparent, and I even tried that method and it wouldn’t work. I think I triggered some sort of setting, because this never happened to me before!

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Strange… can you record a video of you importing it?

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I was going to, but already got solved, thank you for your efforts though!

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Thank you, this makes a lot of sense now! I had to change my blend mode last time because I was doing 3d clothing (or at least attempting to)

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